Summary:The project explores reverse learning—children educating adults—as a method to promote energy-saving behavior in households. It addresses the problem of energy deficits and climate change by emphasizing energy efficiency in the residential sector.
The project included research on household energy consumption in Belarus and demonstrated that 15–20% of energy used in homes is wasted due to inefficiency and lack of awareness. A key component was the development of an educational computer game, Four Keys, created in Scratch. The game teaches users about four main areas of energy conservation in daily life through interactive tasks.
In the practical part, students assessed energy usage in 32 households and analyzed utility bills. They observed how changes in family behavior and habits could lead to a reduction of up to 30% in energy bills.
The project shows that educating children on energy efficiency and involving them in spreading knowledge to their families can significantly reduce household energy consumption and contribute to climate change mitigation.